Personal Viewing: The littlest, big screen. Crystal clear optics and state-of-the-art 3D graphics make your headset feel more like a personal theater
Viewing with Friends: Watch with friends. Meet up in VR with friends and fans from around the world to catch live sports, concerts, or just your favorite TV show
Portable & Easy to use: Ready when you are. Experience portable, all-in-one VR. That means no PC, phone, wires or hassles
Controller: Effortless control. Whether it's navigating to your favorite shows or to a far-off land, the intuitive controller makes getting there a cinch
Built-In Audio: Surrounded by sound. Spatial audio drivers are built right into the headset, providing dramatic, immersive sound without the need for bulky or tangled headphones. Oculus Go also features a 3.5 mm audio jack
Platform: Oculus
Publisher: Oculus
Release Date: 01-05-2018
Details:
Oculus Go is a whole new way to watch in VR. With crystal clear optics and state-of-the-art 3D graphics, the headset feels more like a personal theater. Just put it on, switch it on, and enjoy the littlest, big screen around. Watch a movie on a 180” inch screen, catch a sold-out concert from the front row, or just hang out with friends from anywhere. It's portable, comfortable, and designed to be ready when you are. That means no wires, no PC, and no phone to drop in. All you have to do sit back, relax, and go. Immerse yourself in over 1,000 games, social apps, experiences and more. Powered by the Qualcomm Snapdragon 821 mobile platform means low power, high quality audio, video and interaction wherever you are. No strings attached.
Try MelodyVR, your all-access-pass to live music in virtual reality. Simply download the MelodyVR app and explore the selection of shows from across the music spectrum. Experience your favorite TV shows and movies like never before with Hulu and Showtime. Download the apps to your Oculus Go, sign up and step into the next evolution in TV.
Prescription Range: Lens Inserts are only available for prescriptions in the following ranges: SPH: 0 to -8.0 | CYL: 0 to -2.0
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Dr. Janice Larkin
If you are wanting something more than a VR shoot 'em up game environment, I strongly recommend restraining yourself prior to purchase of this product. I didn't. I would compare the supposedly HD image to a 1950's TV - yep, I am that old ;-) The visual acuity is awful. Now, that would be OK - it would just be a product not as good as I hoped - but the customer service was frustrating. I had asked for an image sent to my computer, so that I could compare - yet Oculus doesn't have the capability of doing that (?) I had a chat with tech, and after the problem was not immediately solved, I was asked about eyesight. As I first said 20-10 (better than normal) and was told that must be the the problem, out of curiosity, I again contacted a chat rep and said near sighted, and was told that must be the problem, then on the same chat I said far sighted, and was told that must be the problem. By then I was intrigued, so I said 20-20, and was told this might be the problem. Perhaps this is the best that a low cost VR system can give - that I could understand. But I don't like the dissembling. In any event, if wanting a low rez shoot 'em up, this would probably be great. But for educational travel, astronomy, anatomy, etc...basically any STEM stuff, WAIT to purchase!
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Amazon Customer
As someone who has never used VR before I was drawn to the Oculus Go because of its price, the reviews online, and how it was described. I was very excited to get it but feel rather ambivalent about it after having it for a month.Overall I was a bit disappointed by the image quality as well as the ergonomics of the headset. I was expecting much better from this product as far as the screen went but it falls short in its resolution—you can see more pixels than you expect to, which makes the image not seem smooth. There is also a substantial problem with chromatic aberration and “God rays”/haloing. For me this really cuts down on the enjoyability of this product, as, for example, I would prefer to watch something on Netflix using my phone over the Go, based just on the image quality alone.I also have had a very frustrating time with the lenses fogging up and getting greasy quickly. This seems to be due to my eyelashes rubbing against them when I blink, which may just mean my eyelashes fall outside of the optimal range for using this product. It does make it rather frustrating. I tried using the included spacer for glasses to see if this would help but I saw no real improvement with this issue. I’m sure there are others out there who won’t have this problem but keep it in mind when considering your purchase.I know there’s a lot of criticism about the 3 Degrees of Freedom but for me that actually made the product appealing. I do not have the kind of space to have open for using something with more, and I also wouldn’t want to trip over my cat. I mean, he’s adorable and cuddly, so he’d definitely want to hang the whole time. I like being able to use this product without having to physically move forwards or backwards. For those with relevant physical and motor impairments this could like the be an advantage of this product.I really wanted to like this but it just hasn’t done it for me. What I originally thought was an appealing price became unappealing because of the image quality.
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Tim Connel
So, the device itself is OK. It's not significantly better than the Gear VR but it gives you the freedom to buy whatever phone you like instead of locking you into Samsung. But, with less than a month of use, my controller died. It wouldn't pair, or even light up. I replaced the batteries, followed instructions from forums, and eventually talked to Oculus support. Nothing worked. Now, rather than say "Sorry, let us send you a new controller" they, through a series of slow responses over two days, began demanding photos of serial numbers, photos of the battery in the controller, a VIDEO of me trying to pair the controller, a photo of the box (that was thrown away on day 1).After taking multiple photos and a video for them and still not getting them to agree to replace the defective controller I came back to Amazon, where it is being replaced with no hassle at all.
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William A. Mogolov
As a 67 year old newcomer to VR, I had absolutely no idea what to expect. I did my research and read tons of reviews. Many great...some not so great. I was attracted to the Oculus GO because it is a standalone unit and, other than during the initial setup, you don't need to have your phone handy. It's all self contained. No cables, no computer, no hassles. So when I fired it up for the first time and got my first glimpse of the default background and menu....I was totally blown away. It was like I was taken to another place far away from my normal everyday environment. When they say you are immersed in whatever you're viewing, I would very much agree. True...some of the apps are better than others but what else is new. We all have our favorites. And we all have our opinions. But suffice to say...this thing is so cool! There is so many apps and media available much of which is free. If you are on the fence about buying one, disregard some of the petty (IMO) complaints about the GO...and pull the trigger. You will not regret it.
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Sarah Dallas
I purchased this product specifically to watch 360 videos. But it automatically shuts off after 5 minutes unless you move the remote. This is a huge design flaw and makes this device useless if you want to do anything else other then play VR games. If you don’t move that controller after 5 minutes the device turns off. Even if you’re moving the head set around this device will turn off when the remote isn’t moved.
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Nigel Burrell
My interested in VR started when I walked past a local electronics store and noticed the Samsung Gear VR headset on display. When I put it on I was blown away! But being in the Apple ecosystem I didn’t have a Samsung smartphone, and the idea of buying one just for this purpose was surplus to requirements. Also, the idea of buying a VR headset that has cables connected to a PC or Playstation has never appealed to me. So instead, I opted to use my iPhone 6s in a rather cheap headset - even though I was fully aware this wasn’t the best VR experience available. Even still, I found the VR experience reasonably impressive, or so I thought.Then along comes the Oculus Go.Finally… a VR headset that is self-contained, comfortable to wear, and doesn’t require cable connections to any fancy graphic cards and PCs. This ticked all the boxes and was what I’d been waiting for! So after reading a number of product reviews, I decided to get it. I tried to kept my expectations low (even though I was excited inside!) as this sometimes doesn’t help me when I’m eagerly awaiting for a snazzy new product to arrive. My main wish, however, was that I wanted it to be a noticeable step up from my iPhone VR experience.So when it arrived I excitedly unboxed it and set it up. I decided to give myself a few days to use it, as a fair assessment, before writing this review.My first impressions is that it is solidly built and well made. It feels very comfortable to put on. The weight of the headset is about right, as expected. Of course, it would be nice if it was lighter, but it’s comfortable enough to wear. After turning it on and seeing the display screen for the first time I immediate thought a number of things. The resolution is good, although didn’t appear quite as sharp as I anticipated, but more on that later. The sense of emersion, however, what a real improvement! For the first time, I actually felt like I was there… rather than feeling like a distant spectator with narrow vision as per my smartphone-based system. This is because it has a wide field of view of approx 100 degrees (although not published) vs 60 degrees with my smartphone-based headset. Combined with the 72Hz refresh rate which adds to the clarity of movement this also undoubtedly contributes to the sense of emersion.The Oculus Go comes with it’s own controller. I initially thought having to use a controller would detract from the VR experience, but I was wrong. It makes menu selection, system navigation and video scrubbing, etc, so much easier than the “move your head to the selection on the screen, and wait to confirm” concept. And using it throughout the VR experience feels quite natural, and surprisingly didn't require any learning curve to use it.Now, on the resolution side of things. When I read the specs on the Oculus Go has a screen resolution of 2560 x 1440 (1280 x 1440 per eye) I was excited! Comparing this to the screen resolution of 1334 x 750 (667 x 750 per eye) on my iPhone 6s - I calculated the Oculus Go has 4 times the amount of pixels. So when I first turned on the Oculus Go I was expecting to see a visually crisp sharp 4k display. But it didn’t seem like this. It’s a great image, very clear and detailed, and better than the resolution on my iPhone 6s… but it’s not like watching the display on a 4k television. It’s hard to describe, but the pixel edges are not as crisp as I imagined they would be. Now I do understand resolution is a subjective thing. And there are other factors involved, as in the so-called “screen door” effect which is caused by the distance between the pixel elements. With the built-in optical lenses precisely tuned to allow our eyes to focus on visual content which is physically very close to the display panel, this is a co-incidental effect. (Although the Oculus Go has been reported as having the least noticeable screen-door effect across the range of VR headset devices on the market). But does this detract from my immersive VR experience? Usually no, but it depends on the quality of content being shown. Low resolution picture and video content on the VR headset looks horrible! However, high resolution pictures and 4k video content looks amazing!The built-in speakers are reasonably good. Before it arrived I did pre-anticipate the built-in speakers would be low quality, but I’m pleasantly surprised with the sound quality. They are suitable for general occasions - but obviously not for privacy! There were a number of occasions I did forget that the sound was leaking to the outside world for all to hear. Slightly embarrassing, to say the least. But of course it is best to plug in a quality set of headphones for optimised sound quality. The downside is that is doesn’t support bluetooth headphones so it won’t connect to my Apple AirPods. I could use a bluetooth audio transmitter with a 3.5mm headphone jack, but it would ideally need to be mounted onto the headset, and can’t guarantee the audio quality it would transmit.On the con side, the limited amount of onboard memory means it’s very easy to fill up particularly when transferring a number of 4k video files across onto the device, and I’m speaking from experience here. But using a video player that streams content from the PC (over the wifi network) or cloud storage avoids this limitation. The supported software on the Mac that allow file transfers is sometimes buggy, but it works. It’s a real shame that the device doesn’t have a built-in SD card reader.Also, I find the battery runs down quite quickly, although I have been spending a fair amount of time on it since it arrived. I’m like a boy with a new toy, as they say. I probably get 2.5 hours of play from a full charge, which annoyingly takes the same amount of time to charge it.I haven’t got too much into the Oculus Store software yet, but there seems to be a reasonable amount of apps and content available. And no doubt the number of apps will grow over time.All in all - I love it! Which is why I give it a 5 star rating, otherwise it would be a more accurate 4.5 stars (if this was possible to do on Amazon). The pure simplicity of switching it on and it’s ready to go… no cables and no smartphone to worry about, and the share experience of emersion it gives - it’s totally worth it in my opinion.The main question I had - is the Oculus Go a definite improvement over from my previous smartphone-based VR experience? Most definitely yes! But even more so, it’s vastly superior!Now that I've experienced VR this good, there's no turning back! (unless you're watching a 360 degree video of course!)Important Note: As mentioned in the Oculus Go care page it’s important to keep the lenses away from direct sunlight when the device is not in use as it can cause sun damage on the inside screen panel. You can cover it accordingly, but what I do is place the card that tells you where to download the app over the lenses. It’s provided in the original box and fits perfectly over the lenses. I nearly threw it away. So glad I didn’t.
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Honest Reviewer
Oculus Go was slightly blurry. It needs focus wheel like the Gear VR. My biggest problem is everything looked a little bit hazy. It is especially noticeable in a dark room. As a example: The Netflix room has pictures on the walls, and chairs throughout, when looking at them it looks like I am looking through fog within the room. It almost like the lenses have a film on them. They look clean however. I even cleaned them with the included cloth. I compared it to my Gear VR Goggles, and they don't have that problem. They are a little more pixelated but are much clearer and better focused. Also after using them for a few days I noticed yellow spots everywhere. From the research I did, I learned the Goggles can get yellow spots if in the sun. Well apparently if you lay the Goggles on your dining room table and sunlight hits them, it will ruin them, by having yellow spots throughout. It should have a large written disclosure on Goggles packaging saying: "Don't put the Oculus Go near any bright light". I really wanted them to be good, I like to watch Netflix in bed. Maybe the next version of these Goggles will be better. The new improved version needs:1: Better battery life2: To look more clear with no foggy views3: Focus wheel4: Faster Processor
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Sheng Yuan
This is a reasonably nice product and good for "light" entertainment. However, a few things are not there yet:1) VR block the view of the environment, I always concerned I might bump on to the desk or chair around.2) Even though the screen is 2560 x1440 resolution, but since VR replace the full human vision, the pixel/degree is rather low. In other words, even the screen has a lot of pixels, but only a small portion of the display is used as movie screen (the other pixels are used for the Chairs, the living room environment rendering etc.). I full the true resolution of the scree is just slightly better than VGA, not at 720P range yet. The image looks rather coarse due to lack of used pixels.3) As the typical VR, the chromatic aberration is just VERY VERY noticeable, I clearly see the color separation right out of the center. Color is rather bad for VR.4)The headset is still way too heavy, measured at 487g. I can barely use it for 10 mins then my head feel uncomfortable.with the above said, since Oculus Go is a typical VR device, we should compare it with other VRs out there, in this sense, it is a pretty good VR product. But the above problem should really be solved by AR theater, not by VR.You can check iGlass AR website out and see what type of improvement AR could offer vs VR, in term of safety, public space use and motion sickness free.
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Shmoo
I've been interested in VR for many years. I started with Google Cardboard and eventually bought a Rift, after trying the Vive a few times and wanting the (in my opinion) better controllers. I've gotten plenty of enjoyment out of the Rift, but there's a couple things that prevent me from using it more frequently.The Oculus Go has solved these issues in a few meaningful ways:1) Set-up time. When I get home from work, I'm tired and end up being super lazy. The fact that I can keep the Go on a side table next to my couch, and easily put it on at any time and enjoy VR, is a game changer.2) Comfort with glasses. The Rift (without any modifications) is uncomfortable to use with my glasses. Oculus seems to have realized the importance of this with the Go, and has included a glasses spacer, which I use. Now, my glasses fit comfortably inside the headset, instead of having my glasses shoved into my face. I noticed no negative side effects from using the spacer.On a similar note, the stretchiness of the headset's straps make it easy to put the headset on while I'm already wearing my glasses. Previously I needed to put my glasses inside the headset first, which was a pain.If the spacer doesn't work for you, there's even an option to order prescription lenses that fit specifically into the Go.3) Visual clarity. I always liked the idea of being able to watch movies in VR, but the screen door effect (SDE) of the Rift (and the original Vive) is intense enough that it is simply not worth it. The Go, on the other hand, has a significantly reduced SDE. It's still there, but I notice it far less frequently, and find myself enjoying watching movies and TV on the virtual big screen.PROSApart from those upgrades, I've been loving the social aspects of the Go. Inviting a friend to a party is super simple, with persistent voice chat that functions perfectly. I was worried that the built-in speakers/headphones would get picked up by the built-in mic, but that is not the case. Meeting up in Oculus Rooms is a fantastic experience, and joining a game/app together (for those which support it) is seamless.Speaking of the built-in speakers/headphones, they are much better than I expected. I say "speakers/headphones" because they are not directly on your ears, but the sound is directed towards your ears in a way that makes it seem like you are actually wearing headphones. I expected them to sound tinny, but the audio is actually clear and has some bass.The included controller fits naturally in the hand, and is a pleasure to use. I navigate through menus and type with ease.Some apps/games I have tried:1) Hulu VR. It's great experience watching TV with friends, but overall the app is a bit glitchy and finnicky to use. For example, you cannot recenter your view in-app, and trying to go to the Home menu quits the app instead of bringing up the "Quit/Resume" dialog box. Also, this doesn't seem to happen every time, but sometimes the location in the video gets out-of-sync with your friends, and I cannot find a way to fix it. This is really frustrating when it happens, because it is the entire point of using the app socially.2) Netflix VR. Works really well, but no multi-user support yet.3) Rush. Fun game created specifically for the Go, and it shows. It's a polished title with multiplayer support; I highly recommend it.4) Ultrawings. One of my favorite Rift titles on the Go! Seems like they've captured the original experience very well. I haven't spent a ton of time with it, but so far so good.CONS1) Early-days for VR apps. My main gripes with the system have been app-specific; mostly the issues I run into with Hulu VR. But hopefully over time app updates will improve the experience.2) Battery life. The biggest issue with the hardware itself, by far. The headset only has a ~2 hour battery life, and charges slowly with the included micro-usb cable. So far this has not been an issue for me; I just make sure to fully charge the headset before starting to hang out with friends in VR.3) Only 3DOF. The headset and controller are only 3DOF (unlike Vive/Rift/WMR/PSVR which are 6DOF) which prevents you from being able to move your head in the 3D space, as well as reach out and grab objects in that space. Manipulating objects is one of my favorite things to do in VR (see games like Job Simulator), but I can easily excuse this because the Go is a $200 device which does not require a gaming PC (or a PS4), and is completely free of cables.4) No expandable storage. There is no SD card slot on the Go, which would have made loading media a much nicer experience. I am hoping they add USB OTG support in the future, so you could theoretically plug a USB flashdrive into the micro-usb port for viewing media.CONCLUSIONThis is the best VR headset you can buy right now. At $200, it captures the majority of the best aspects of VR at the time of writing this review. In the next couple years we are going to see more and more VR headsets, which will be better than the Go (and generally more expensive). In my opinion, it is not worth it to buy a "full" VR headset right now (Rift, Vive, WMR, PSVR), since we are so close to better products to replace these.However, if you want to see what VR has to offer right now, and you have friends that you would want to hang out with in VR, you cannot go wrong with the Oculus Go.Feel free to leave any questions you might have on this review. Hope this was helpful!
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Leica Dad
This is the first standalone VR headset offer by one of the 3 major VR system now, at $200 price point I have to say it is worth every penny in my experience, let me explain why:What I love:1. The screen has higher resolution than HTC Vive (not the pro), which has one of the best viewing experience in my opinion.2. Truly Wireless, it has built-in speakers for casual use, unlink the Lenovo Mirage Solo. This makes very convenient for casual use, just simply put it on and you can enjoy the full experience.3. The controller/remote has a trigger button on the back(Lenovo Mirage Solo does not), which makes playing FPS game much mot enjoyable.4. Web browser (Lenovo Mirage Solo does not have it at this time, Google said it is coming soon?). This opens up more freedom for content choice, you can go on YouTube and watch any contents you want (not the water down VR only content). Watching 4K videos on a VR headset is a very enjoyable experience.Dislikes:1. No expandable storage (Lenovo Mirage Solo has), so with either 32/64gb option you can only put so much videos in.2. Not enough adjustment on fitting like Mirage Solo. I found Oculus Go to be more comfortable, but some might want more adjustment for fitting well.$200 might sound like a lot for casual users, but let's think it this way, even if you don't play any game, this is still the best media consumption device for the money. You can watch almost any content you want with a 200+ inch screen. How much hassle and money will it cost to buy a projector + screen + sound system, not to mention you will need a big enough room/wall to set them all up? Even if you have a family of 6 that's only $1,200 altogether, still way cheaper than any home theater system.
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JT
Ok, I got this not really expecting much, but I saw some reviews on reddit and a few other sites explaining how good it is for media. After a few days with the unit, here are my thoughts.- It is really comfy, especially if you have a larger head or wear glasses, even more comfortable than the Vive or the Rift!- The glasses insert isn't needed for YOUR glasses LOL. So many reviewers get this wrong. You have the option to order lenses for $79 in your prescription. If you order these, you'd use the lens spacer with THOSE! Not your personal glasses!- These are so comfy that you can easily sleep with them on- They remember where you left off, so if you are watching media on the web, Hulu, Netflix, Plex, Youtube, Vimeo or whatever, you just throw them back on and they resume where you left off. Great if you travel or if you need a break and you're in a depressing environment- The 3D Audio is SUPURB. Everything, even non-optimize content sounds incredible. Your ASMR Youtube videos will never feel more alive. When you move your head left or right, the audio adapts and changes as if the person is really there. I would recommend this for ASMR alone lol!- Lastly, VR/3D/60FPS/Binaural/4k-content has never been so amazing. For $199 you can be fully immersed in almost any reality you can imagine. Combined with the audio and the decent field of view, you are definitely in for a real treat. Combine it with (Brain(dot)fm) for mediation audio and prepare to be in a trance of wonder and excitement!- Setup was a breeze! Hats off to whoever designed this. Very in-depth pictures and videos for every step of the setup process made things quick and simple. I ran into some pairing issues with the remote because it was updating during the setup process, but the app has been updated since then.CONS:- Battery life sucks. Don't expect to get more than 1.5-2.5 hours out of this thing at the most. Depending on what you're doing, it can also get hot as well. If it gets too hot, you can't charge it and use it at the same time. Oculus also advises against charging it and using it at the same time. It seems to be ok for basic media consumption, but for gaming, I'd make sure to use it on the battery only. Some people are also building battery units for this thing.....yah....that's how bad the battery life is lol!- Storage. If you plan to keep this thing, definitely save the extra cash and spring for the 64GB version. When this thing hits 2GB of free storage or below, everything starts crashing and slowing down to a crawl. There's also no easy way to see how much storage you have, so be careful if you can only afford the 32GB version. It becomes truly limited when it approaches the capacity limit and you're trying to do something.- There are NO google apps for this thing. Sure, the browser works GREAT, but if you want the super high quality YouTube app with its easy login and ability to manage your queue from your phone, think again. Google wants nothing to do with the Oculus platform, so everything google related (Maps, Youtube, Search, Chrome, etc) will all need to be from the web.- Password mangement is a joke. If you have good password practices, be prepared to type in your super crazy complicated long login with a stupid virtual keyboard. Thankfully this is a one time thing, but FOR THE LOVE OF GOD, PLEASE DEVELOP AN MOBILE OCULUS KEYBOARD lol!- The browser and video player are really good and really bad. Example, if you queue up a 360 YouTube video for a friend, take the headset off, then put it on your friend, it will EXIT the video and force your friend to learn the complex interface on the fly vs simply just leaving where you left off with the 360 video maximized in 360 view
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Donald Barnhart
I have Phd in Optical Engineering and I spent more than a year developing the optics for augmented reality devices (not at Oculus!) The upshot is that this device appears to be a perfect balance between cost and user friendliness! I am astonished at how well the optics work in this device as it is completely turn-key and works perfectly the first time you put it on. There are no need for manual focus or other eye adjustments, and indeed no adjustment is present. The image quality does have limited image resolution and some off-center chromatic aberrations are present, the overall image quality and flaw-less image-eye alignment is very very good! The one big feature missing from the Oculus Go is the ability to track your 3D position in space. However, the device perfectly follows your gaze direction as well as the tip-tilting of your head. This means that stationary nearby objects remain rock-solid as you swing your head around... even if you tip your head on its side. You can also adjust your gaze direction center of view to watch big-screen television on the ceiling as you lie on your back in bed.My big motivation for VR is the fact that I have many friends and family who live thousands of miles apart from me. As soon as I can convince some them to get the Oculus Go, I hope that this can be a way to interact with friends in a virtual living space. I have not yet tested this feature and will try to provide an update in future about this.A strong competitor to the Oculus Go is the newly released Lenovo Mirage Solo. After considerable research on this other device, it appears that the Mirage has very similar features with the additional ability to track your movement around space. This aspect would seem to be far superior. Unfortunately, there presently appears to be very few applications for the Mirage that utilize this feature since Google Daydream have only recently started supporting this feature. My big desire for a virtual living space for friends will likely benefit from this missing feature of the Oculus Go. Until now I have not been able to test out the Mirage but its higher cost is a big problem. For myself, I just now decided to buy a second Oculus Go since my son is now constantly using the first one I bought. With the higher cost of the Mirage, I could not have afforded to get two as I have done with the Oculus Go.
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Courtney Nawrocki
This is my first VR purchase despite spending a fair amount of time with earlier oculus models and even developing two games for it as a college project. My first impression on using the device was that I noticed it didn’t include a IPD adjuster which was one of my biggest concerns when purchasing the device. This meant that the tiny focal point on the lenses was even harder for someone with a higher/ lower IPD like me to see anything in focus. It wasn’t what I remember the rift to be but the. again the rift had an adjustment option. Seems like it wouldn’t be that expensive to include. I also feel like they can do more with the controller. It bummed me out I had to look at things with the headset in order to shoot at them. The controller seems like it should be able to handle being the gun in certain games but maybe that’ll be fixed later on. Despite the App Store having “over 1,000 apps” it seemed like I was never going to actually fill up the 64gb of storage with these subpar applications and mobile games. The resolution / blur took away my desire to want to watch any movies or tv shows in the Go so I wouldn’t be using up storage that way either. Definitely would have been fine with the 32gb. The 2 hour battery life made me feel rushed to do most things like edit my VR room or change my avatar. I took into account every single thing I did on the Go and how it would effect the battery life until the time came where I had to wait 3 hours to charge it back up again. It was almost like a “is doing this right now worth it when I could be actually playing games or doing uhh... VR things?”. The face imprint I had after taking this thing off was kind of weird. Like I don’t need to tell my roommate or girlfriend what I was up to because they can literally see it on my face. The speakers are nice but I’m always going to use headphones so my favorite thing about the headset isn’t even put to use. I wish you could customize anything at all besides just the brightness and volume. (Even though there’s a physical volume button they but volume in the settings because they wanted to make the settings tab actually have some content) oh and the ability to turn WiFi on and off. That’s it for customization. Most people I showed this device to ended up being turned off by the low quality graphics and blur (they had higher expectations than me). Bottom line is we’re just not quite there yet. I’ll be returning the headset and waiting for advancements later on in the year.
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Realistic Reviewer
I was concerned when I ordered the Oculus Go, because a lot of people were saying it was basically an upgraded Gear VR. I have a Gear VR 2017 with my Galaxy S8+ & it's ok, but the phone would get really hot & the performance was ok & it was a big step up from Google Cardboard. I only used it a few times & shoved it back in it's box & forgot about it.Well, I'm here to tell you that the Oculus Go is dramatically better than the Gear VR could ever hope to be! I'm honestly amazed they were able to cram all of this into a compact device! The weight is very well balanced & not all strenuous on any area of your head. The cushioning around your the face is very soft & breathable, the straps are again very soft & elastic as well as comfortable.The Go is very fast loading & shutting down. The graphics are excellent & very smooth, I have yet to notice the slightest delay or stutter. The spatial audio built into the strap guides are completely hidden & sound incredible. The spatial audio feature works very well in creating a sound envelope around you in a true 360 field.The content is vast & there's a lot of free apps, games, videos etc. The paid content is very reasonably priced. The 360 experiences are astounding, but it really amazes when you watch a 3D 360 experience. The 3D actually works very well!The price in all honesty is unreal, how they are selling this for $199 for the 32GB (which is really all you need. I've got a lot of apps & games installed on mine & still have 6GB free.) or $249 for the 64GB.The next closest thing is the Lenovo Mirage Solo which is based on Google's Daydream VR platform & it's also $399. After that is the upcoming HTC Vive Focus which is running HTC's own Vive Wave VR platform & it will be around $600+ once it's available outside of China.I am very pleased that I got the Oculus Go, it's a lot of fun & a great way to watch TV and/or movies (Hulu, Netflix, Oculus Store etc), a great way to game & you can even interact with your friends that have an Oculus headset, like talk in a VR hangout, play games with each other or watch the same movie just like you all went to a theater!You really can't lose at $199!
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M. Phillips
I have enjoyed using the Oculus Go to take-in 360-degree content on YouTube & Vimeo as well as the Oculus & Within VR content that is directly accessible through the main library. There are many great videos, documentaries and surreal experiences out there for free. I also like the Oculus for viewing non-VR content on Netflix, Youtube etc - as it provides a personal theater-style experience. The games are OK for people like me who are just wowed by the minds effect of VR. But serious gamers are going to want more juice than the Go is going to give them. Not as impressed with the community spaces of Ocululs Rooms or AltSpaceVR - but I may need to spend more time getting used to it. Seems like a great way to hang out with people far away.The only bad for me is the pressure on my face. Its not as comfortable as other VR units. I have sinus problems, and it becomes uncomfortable after about 30 minutes pressing on my face. May be able to add some padding or adjust the straps to relieve the pressure.Summary: I am familiar with all of the ways to consume VR content, and I think this is the best option for everyone except serious gamers who are willing to pay $1500 for a complete set-up. There is so much beautiful content out there for free that is games. If you like art & video & immersive experiences... you need this.
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Malcolm Granger
Just short of perfection! I ordered the Go's and the Mirage Solo + Mirage VR180 Camera at the same time. The Go came in quickly, still waiting for the Mirage Solo. After being a keen adopter from the old Cardboard days, I had to try the Go. My comments and notes:1. Easy to set up, used my iPhone to initiate and I keep the Oculus Store on my iPhone. Very much easy.2. The fit is quickly adjustable but really one size will fit all, very easy to remove and pass along to others to try. They can get warm around the eyes after an hour, but otherwise, you will be too engrossed to notice. I was able to adjust the clarity by move the headset around my eyes (they will work best when down around the lower part of the nose.3. The first view is breathtaking. The 'environments' are essentially backgrounds from a field of maltese dogs to the GG bridge to Grand Canyon. You will forever remember the first time these are on. The menus are a bit confusing at first, but in time, they become natural particularly when using the amazing and handy hand controller. Wow, that is a cool thing to have - part laser pointer, part flashlight, it does a perfect job of navigating. Never enter a haunted mansion without it! The battery AA in that never seems to drain. Just brilliant.4. Battery life on the Go is about 2 hours, but you can run the Go from a long microUSB cable. No overheating events at all, so far.5. The built-in speakers are ideal, no earbuds to mess with and reasonable sound quality. No bluetooth for better earbuds, but wired buds work better. Note that folks around you will hear every sound, specially when you are crying like a little girl when jump scares pop out at you. I think much of the appeal of the Go (despite the much lower cost compared to the Mirage Solo) is the smart inclusion of built-in speakers).6. Now the rub; the resolution is touted at around UHD (~2400x1440) but that is spread over the two eyes and the dramatic view. So they are about 1200x1440 over a huge field of view. That means that resolution of the viewing area for example netflix or viewing photos from your camera roll are really, really 'low-resolution'. This is not going to be a killer netflix viewer and definitely not for viewing photos. That realization was hard for me to accept and thus the missing 5th star. That being said (and I doubt the Mirage Solo will be any better...), its the nature of the apps that take the prize here. Engrossing, amazing, scared silly all at the same time.7. Charge over about 2 hours, cool navigation system, awe-inspiring views, no shearing or low frame-rate. Almost transparent; its so fast from head movement to video update. Maybe a faster snapdragon 845 chipset will make the Go2 a must-have, but these Go goggles will sell like crazy. Folks will line up outside your office to see why everyone is screaming and crying! Ultimate party must-have.8. Buy the 64gb option for the extra ~$50. Most of the virtual tours, etc, will eat up to 1gb each, and you will quickly want every app there is in the store. Now, the top-rated games can be up to $12-$15 and that's hard to deal with but you will spend up to an extra $200 just on the various games. Like the iTunes store is a sizable expense into the Apple Universe.9. Ok, the games and the good and bad. After watching nearly every Youtube review of the device and all the 'best games" - remember these are guys who just speak from some vague stuff they've online. It becomes clear that they have never owned or even used one...here's the real scoop and what i found cool and a lot of just orphaned garbage apps. When in doubt, look for the number of downloads, thats a great indicator of how good they are...Get immediately:A. Coaster Combat - holy smokes, this app just slays people. I still cannot stand up and ride this fast shooter-coaster app. It is the perfect party experience. Surprisingly, the more you drink beforehand, the better you are. The Himalaya level is almost beyond belief - it's so engrossing.B. Affected - haunted mansion on a kind-of rail from room to room with a load of jump scares and weird paintings and details. The best of the bunch. No shooting, no zombies, just eerie, creepy exploration with 3D mist, flies, and flying objects tossed at you. Watch out for the weird crying babies and little children trying to get your attention.C. Drop Dead - a fast-paced shoot the zombies in the head. Don't forget, they come at you from all sides, even straight behind you.D. Anshar - a clean 3D space shooter in a convincing ship that can hover, fly, shoot, etc. Well made.E. Basically anything that is free, well, because they are free.F. Mission ISS because I defy you to fly through the ISS and then emerge into space while standing up. Still cares me to death. Very real.Avoid some real stinkers. Like a lame fish app called Ocean Rift, which for $10 is totally nonsense. Jurassic World, Blue is the 1.5Gb maybe 40-second follow a lo-res raptor around a jungle. A perfect example of total crap.GrooVR - here is an example of a seemingly orphaned app that is totally ignored and not supported and one that will nonetheless make every "must-have" Youtube review. It touts a 3D surreal series of old $1 'Winamp' visualizers with some crank eurodance and a clearly stated Spotify implementation. Fly across a psychedelic lake while in your playlist from Spotify? Not so fast; the Spotify ability hasn't been implemented and won't be, judging from the many pleas for help. This feels like an abandoned app carcass.Surely, someone has checked all the 900+ apps to feed out the losers? Nope, most of the '1000 apps available now' are just bloat-ware. No standardization anywhere, just release some crap-app to boost the '1000 apps' available. Sad and lamentable given the resources of Facebook. Oh, and beware, a lot of 'Oculus' branded apps will require you to log into Facebook, which I dislike.So, I found this first gen affordable VR experience well worthwhile the $249 (64gb) +$100 (apps) entry price. It will create an instant sensation (until everyone has bought one for themselves) and is an amazing (sometimes frightening) experience. I just wish for the following; a microSD slot, better VR180 implementation with Google's series of apps and cameras, maybe just a 2X improvement in resolution, better guides to getting user-owned photos and videos into the Go, and having someone with patience to weed out the absolute garbage floating in the Go library.
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A. O.
I ordered this and pre ordered the Lenovo Mirage Solo to see which I'll like. I'll eventually return one and depending on what I like. Originally I had the Gear VR and this Oculus Go is a huge step up from the Gear VR. I couldn't use the Gear VR more than 10 minutes before I had to put my phone in the freezer to cool it down. This Oculus has no overheating issues whatsoever. So that's a major plus.The controller: Works everytime, comfortable, and the trigger makes it fun to use.The speakers: Sound much better than expected. It's clear, has enough bass in it considering their size. It sounds better than expected. I don't even need to use earbuds (unlike Lenovo's)Apps: Apps are more pricier than I thought. I'd say on average they're more expensive than the play or app store. But there's a ton of free content and apps so you might only end up buying a few apps if you really want.When wearing the headset there's a bit of a gap around your nose, it doesnt sit as tight against your nose as the Gear VR did. If you look down while wearing it youll see your chest a bit. But i understand why this is, they did this so when youre wearing it, it'll have ventilation by your eyes so the lens don't get foggy. My Gear VR i had to take off every minute to clear the lenses as the heat from your eyes would make the lens foggy but this doesn't do that. The solution to the nose gap was to place the headset just a little bit more down on my nose. It isn't a deal breaker.I purchased the 64GB version thinking I'll need the space but there is nowhere that says how much storage you have left which is really weird. I can't find how much space I've already used and what's left over. I've searched all over I can't find it. That is really odd. I'm sure an update will fix this.As of right now this Oculus Go is a go. For $200-$250 you can't go wrong. Most likely will end up returning the Lenovo altought it has more functionality with your head movement. (6dof). Lenovo's battery does last longer, but it is a bit heavier and the controller, oh it's just horrible. What was google thinking. Oculus claims a 2 hour battery life, I've only had it a few days and even when I'm so excited cause i just got it, I still don't get to use it that much that I go through the entire battery. (your usage may vary). This thing is off my head way before the battery hits 50%. By the time I put it back on I'm already charged at a 100% so battery is no issue.
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Z. Moore
Didn't expect much honestly, but am pretty impressed with the quality of the actual headset, the immersive experience, and also (most of) the content thus far.The headset is comfortable right out of the box, but it does require some occasional re-positioning the longer you wear it. It fits well, and is easily adjustable. The lenses seem high quality, and the sound is better than expected. The hand controller is pretty responsive, and seems to track well across the screen. Sucks that it's not rechargable, and uses a AA battery, but after 4 days, the controller seems to still be going strong.The immersiveness is great. Beyond the occasional little bit of light peaking in from the nose area, there's no breaks in the quality. I did notice a few minor lags on the menu screens as I scrolled through them, but they were nothing too annoying.Some of the content could use some work - the video quality can range from excellent and HD-ish, to blurry and mediocre depending on what you're watching. There is more content than expected, but it still feels a little empty on occasion, and after scrolling through all of it, you find yourself looking at the same options over and over. They do try to charge you for everything. Most of the apps have a free or preview version, but in some cases, the preview was only a minute or two long. Prices on apps seem to range from $0.99 to upwards of $20. A few of the apps have been downright buggy. Was disappointed that Groovr (one of the music visualization apps) still seems to be working out the kinks. And some of the news content wasn't all that current.Overall, I'm not disappointed in this purchase, which I expected to be. It's easy to use, it's fun, and it's interesting - the whole experience is NOT seamless yet, but the Oculus Go seems to have the foundation in place to get there.
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Dave SF
First of all, I’ll give a tips on a couple of issues others have mentioned.1. You can setup the Go without a phone do not need a phone. Hold down the up/down volume control and you will be taken a setup menu.2. The Netflix app allows you to watch laying down, but you have to pick the “void theater” option.The Oculus Go exceeded my expectations of what has been achieved on a mobile VR platform. Depending on the game, the graphics are crisp, using particle effects and reflective surfaces, etc. I originally bought the Go for just content consumption and video content. I can now see myself playing a few games too. For comparison I have the Oculus DK1, DK2, CV1 and the Samsung Odysey.The battery life is subpar, but I overcame this by velcrowing a 5200mAh powerbank to the rear head strap. Not an ideal mod, but It does balance out weight in the front. The Oculus Go is a real bargain. It exceeds expectations in games and graphics fidelity.
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Kevin
I received my Oculus Go 64GB yesterday and I have to say, as an Oculus Rift owner and huge VR/AR enthusiast, I'm very pleased with what Oculus has pulled off here. This headset fits comfortably mid-way between the Samsung Gear VR and Oculus Rift and at $250 with a huge app library, it has a lot going for it. This could very well be the ticket to mainstreaming VR with a self-contained, wireless, affordable, comfortable, versatile and content-rich VR platform that will suit a wide range of interests out there.The hardware is great. It's minimalistic, clean and modern. Very compact and as a Rift owner, you immediately notice how free you feel with no cables attached to a PC. The velcro-like straps are vastly more comfortable than the Rift's similar velcro/rubber set-up and quick to get on. You need far less adjustment when changing users, which is a major downside to high-end VR like the Rift or HTC Vive. Removable facial insert for easy cleaning and ability to swap in a spacer for glasses or (soon) prescription lense overlays was so needed. (TIP: Don't toss the box it comes in. Flip over the top lid and place the bottom tray into it for a convenient holder - very thoughtful for them to include that detail!) Overall, I'm glad they kept the design and form factor of the Rift. Remember, your kids/grandkids will ridicule you for wearing these bulky abominations 15 years from now, so less is more until we're all wearing low-profile visors by 2030s!Regarding the visuals, they are surprising very good! Compared to Rift, what I've noticed is that the resolution isn't as sharp, perhaps as a result of the lenses and hardware limitations given the price-point, but what is amazing is how much better it is at finding that focus sweetspot. It takes literally seconds to adjust on your face, which I guess is the point for this device - it's pick up and go, very casual. The Rift is a bit of a pain because you have to get the straps just right, angle the visor just right, and finally get the IPD slider (inter-pupillary distance) just right. People are going to love this about the Go. It's quick to jump into when you just want to kick back and enjoy some VR. (TIP: If you've never experienced VR yet, DO NOT bother with the "Welcome to VR" app. It's a terribly dated app from the early Samsung Gear VR days and honestly feels like a Disney World ride circa 1980s. They need to pull it from the Store, free or not.) The other thing I noticed right away is that despite a less resolution than Rift, there is less screen-door effect...you can't see the pixels as easily which is common for this generation hardware. FOV (field of view) seems pretty comparable to Rift as well, so that's a plus.One thing you have to realize with this device, however, is that you are not going to get the full immersion that you get with high-end VR like Rift and Vive. You don't have external sensors tracking your position, so you cannot move around the real-world to move within VR. So you can't move within your space around objects. But that's ok, because this device isn't meant for that. What I actually found surprisingly nice is that because you a less immersed, you never feel totally disconnected from the real world, which allows you to carry on conversations with others and be aware of your surroundings. For a casual device like this, that's a plus. With Rift, I actually don't like to use it unless I know I won't be disturbed because it's jarring to be interrupted while you're deep in a game, for example. With Go, I'm much more relaxed and comfortable.Let's point out one major positive here: the software. There are 100s of titles at launch. And hardware is nothing without great software. I've read some folks talking about the Lenova Mirage Solo running Google Daydream, which appears to be a decent piece of hardware, but there are only a couple exclusive titles worth talking about...the rest are not much more than product demos. Oculus has a huge range of quality software from games, to short films, to documentaries, to art and modeling, education, and more. You benefit from the Samsung Gear VR library, Go-specific titles, and Rift ports and spin-offs. You just can't get that anywhere else until HTC releases their Go competitor with access to Steam's library. But what's new with the Go came as a surprise to me: it's a great multimedia tool for actually watching TV! On the Rift, watching TV is annoying to set up and just not comfortable - you'd rather watch on your TV. But with Go, it's so easy to put on the headset, start the app, and now you're watching Netflix in a theater on a huge screen. I actually can see valid uses for this, like watching shows with the kids in bed, while I'm in bed. It's surprisingly nice.Anyway, I could go on and on and I've only scratched the surface of what the Go can do. I am really thrilled with this device and now I can enjoy VR more frequently, even when I only have time for a brief session. It's also much more accessible to my family instead of just an object of curiosity. For more intense sessions, I have my Rift. Very happy with my purchase. Go demo it and see if you agree!
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BillyBoy64
I got got my Oculus Go delivered, set up, and been trying it out for the last couple hours. I'm giving this 5 stars because it's more than I expected. I was expecting a low end, entry level VR system, but this is a little more than that. I knew what features it had when I purchased it, I knew what features it didn't have when I purchased it, so my rating does not reflect those known limitation of the device since they were known.I have a larger head ("one-size fits all" ball caps are usually a little small for me, even on largest adjustment), and I wear glasses. I was concerned about the comfort because of these factors, but it is very comfortable to wear. It has nice foam padding, and doesn't try to push my glasses into my head like some cheap ones that are glorified Google Cardboard. With those, I had to remove my glasses for a comfortable fit, but then that left me without the ability to see a clear picture. With the Oculus Go, I can wear my glasses, I get a clear picture, and it's a comfort to wear.The main thing I played around with was video playback from Hulu, Netflix, and Plex. All three are very similar - You are sitting in a room watching TV on a big screen television. Plex was the main one I used (I have my own Plex server). The video quality was very good, and the audio was OK. It's not Dolby Surround Sound, but if you want that, there is a 3.5mm jack for headsets if you want better quality. Unfortunately, it doesn't have Blurtooth, but as I stated earlier, that was known before I purchased so I'm not deducting stars because of it.
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Qnumbra
I have owned every single Oculus VR Headset from the first dev kit, the second dev kit and the retail version (not that silly gear thing though). I’ve struggled with setups on the early editions but everything was streamlined by the time the retail version was released. I have also regrettably tasted the rotten fruit of the windows mixed reality tree. Now the Go is something I could give to my daughter, my father or my grandma and they would be able to use it out of the box. It is ready for the masses in its simplicity. The app store is filling up with games, there is an event schedule so you can meet other folks at concerts, multiplayer games etc... I find the resolution excellent and the head tracking with no latency. I wear glasses and have a lot more problems wearing the rift than the go. Note that to get permanent Rx lenses for the go is only $79 but then it might be a pain to wow your friends. It is amazing to not have to lug my computer setup around to use and demo the go. Plus it's more comfortable than the rift. The controller seems ok and does the job but they should have let the rift controllers be compatible. Also, you can use a Bluetooth gamepad for many games but the instructions are buried in the help section on the Oculus website. The battery goes fast as its only has a 2600mAh cell ( the controller uses 1 battery). You can watch the power tick down as you watch a movie or play a game. If you really want to go mobile you need to buy an external power bank. I bought a relatively light (13 oz) Anker power core II 20100mAH so I should be able to use the Go all day long without plugging it into the wall. I am not sure if I am ready to put this thing on my head in public though....we aren't quite RP1 yet! I hope they could come up with a leap motion interface as that would make the controlling and environmental awareness rock. You can transfer files and media directly from a PC or Mac, Facebook, Instagram or Dropbox also you can use the internal web browser to download any media off the net or personal cloud to the internal memory as well. The micro USB charging port doubles as a data port but no OTG thumb drive access (I read that is coming in an update though).If you ever thought of getting a VR headset- now is the time. Easy setup - great wow factor-plenty of inexpensive games, media, and demos (many free). Highly recommended.
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Edward Riddick
I have a Gear VR, Google Daydream 1&2 with a Galaxy S8, and a Lenovo Explorer with a gaming PC. I was using the Gear mostly for media, and the Lenovo is amazing for gaming. This has a few quarks but for $200. It's amazing! I wish my Lenovo had these optics. At first I was put off by the edges of the screen but I then noticed how much the screen just filled my fov!!! Holy crap!!! Everything just looks massive! No real Goggle effect at all. Technically it's like you're looking through safety glasses. Way better than the Gear VR. The higher refresh rate is awesome when taken advantage of as well. Kind of annoyed at the need for a smart phone for setting this up. No not everyone has a smart phone. Specifically an iPhone or an Android phone. Also it's just a way for them to not have to create VR setup menus. The Gear VR didn't have that so they make you use your phone so they don't have to make vr menus. I already had a connection issue with the controller and I had to run and get my phone to fix the issue by re-pairing my controller. You can't pair controllers with the headset. The software was just lazily ported from the Gear VR with a couple tweaks . Besides that the battery life could be better but besides now when I have a"new toy". I don't think i'll be using it for more than 2.5 hrs. I never stay in VR that long. Too uncomfortable. This headset is a bit uncomfortable btw. It didn't cause any issues in long term use but it could've been better. Also the audio makes you forget your not wearing headphones. Music is not the best but with everything else I find myself thinking"I forgot I wasn't wearing headphones! Which can be good and bad. If you live with people and forget you aren't wearing headphones you may start playing something you don't want other people to hear. God rays exist a bit but it's barely noticeable at all. This headset allows video capture and live streaming, as well as screen captures like the gear vr. You do need a pc to transfer the files and edit/upload them to social media. If this thing had 6dof tracking it could replace my pc vr experience! Oh an the headset is lighter than the Gear with my phone. Best mobile vr I ever used!
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Nomi
very impressive, to be honest - especially at $200. the visual clarity of the 1440p screen is so much better than my PSVR. everything I've tried so far has been nice and smooth - granted I haven't tried too many things yet since I just received it today. menus seen very intuitive as well - everything works how you think they should work. the only negative thing I can think of is how much pressure it puts on my face. but again, this thing is $200 so it's not gonna be the most comfortable headset. all in all, very impressive package.
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DaegenLok
2hrs this may become quite a problem. I'm planning on purchasing an Anker 15000mAh battery to carry with me. It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.Best Wishes to all.**Edits**5/2/18 - After a tweet by Palmer Luckey showed up, we were shown a simple teardown. He confirmed that there is an 18650 - 2600mAh battery cell. This should be quite interesting. If this is the case, someone could easily come in and make a direct replacement upgarde. After iFixit does this teardown difficulty grading we should know more. 18650s can go up to 3500mAh batteries. This should be interesting when more information comes to light. We might be able to add another 1hr of battery life if this is the case. I will keep this updated as long as people continue to find this review useful.5/3/18 - After a bit of time with it I've readjusted my rating to a little more realistic rating. I thoroughly enjoy the device. Setup is easy. From what I hear you can hold the Vol up+down button at the same time and it'll access some WiFi menu instead of using a phone so you might be able to setup the device without a "new" phone. I am disappointed by the fact that Google is somewhat avoiding this device. There are no Google apps like Google Earth or Google Photos or YouTube. You can access YouTube VR/360 videos through the browser but they are somewhat limiting in the resolution.I will play with this tonight some more, but from what I have read it may already be possible to use a Micro USB flash drive to transfer content. There might be a side-loading trick so when I receive my Micro USB drive I will check it out and post an update!I will continue to update as I learn more!" style="font-size:16px">
First Things First: Separate your expectations comparitively to the PC VR experience.The one thing that this has going for it is the increase in resolution and H. This allows;1) Less Screen-Door Effect (SDE)2) Higher Level of detail due to higher Pixel Density Per Eye.3) Up to 75hrz depending on the app dev to allow a VERY smooth experience, hence lower sickness feeling when turning your head.This is a completely stand-alone system. Setup is straight forward.1) Go to the Android App Store (Play Store) or the comparable iOS Store and download the "Oculus" App.2) Open the App & create your account. Choose your Username that can be anything you don't mind the public seeing. It can be changed once every 6 months. Your full name will come next.3) After Creation verify your email with the link that was sent to your email address you registered.4) Head in to set up your Oculus Go. Very straight forward. You can use the app to "purchase" apps as well. That way you don't have to use the Oculus Go to scrounge through apps when you can do it on your phone. You can even go to Oculus' website as well on the desktop to purchase.At the moment there are already a ton a major media appsI.E. Netflix/Hulu/HBO/Showtime/Etc./Facebook/3D Video & Image SoftwarePlex Media Server also has an amazing app they are working on. It currently is avail as they wanted to push it out real quick. They are going to be updating it quite soon to work even more flawlessly with your home Plex Media Server.ALSO! Bigscreen VR is on here as well. They are staying in contact with the public about their developments and it's coming along well. If you are interested in utilizing your PC on your Oculus Go this is the App that will allow you to do so. I wish they had some sort of Chrome Remote Desktop App but Bigscreen VR is pretty great. They are currently working on optimzing it. At the moment I believe they have 1080p @30FPS. They are working towards 60FPS and higher resolution I think.Overall, the picture quality is impressive compared to the Rift/Vive/WMR (Lenovo/Dell/etc). This will put the resolution to the Samsung Odyssey and the HTC Vive Pro. Do note that this will not be on the same level as the Odyssey and the Vive Pro. They are hooked directly to the PC with a dedicated GPU pushing high demand 3D gaming. This device is more a fun "3D/VR Experience" but mainly a nice multimedia portable device. This is one of the best public VR experiences avail though. It is completely standalone. Doesn't heat up anywhere as much as your phone does when you used the Samsung VR HMD for phones. This allows them to gut out useless phone hardware.The experience is smooth and more impressive than I imagined it could have been. I will say that the experiences are closer to mobile games than anything you'll get for a full PC VR setup. There is a lot of free content.NOTE: There is no MicroSD slot. At the moment there is no support for Micro USB port to read USB Flash Drives but from what I have been told, later software updates will add in support for those. There are several decent Micro USB Flash drives avail. If you want to use a regular size drive when the support is added, check out OTG to USB cords.Overall:I was impressed. I purchased the device knowing the limitations already. If you do this knowing the limitations you shouldn't be let down. It would be nice to have 6DoFs but this is only 200 with a decent controller. I do with they had a couple little things here and there but at 200 it is essentially an overclocked Galaxy S8 phone + Gear VR. This is by FAR cooler running and by FAR cheaper than a $600 phone + $100 Gear VR HMD adapter + Controller.1x Downfall: Currently the only thing that is slightly disappointing is the lack of battery life. As the devices main use is multimedia (videos/pictures/"experiences"), the device only last around 2-2.5hrs if you are lucky. When most movies are >2hrs this may become quite a problem. I'm planning on purchasing an Anker 15000mAh battery to carry with me. It's been suggested by Oculus NOT to charge and use it at the same time but heat shouldn't be bad if you are using it for a movie as opposed to a 3D experience which taxes the system a good bit more.Best Wishes to all.**Edits**5/2/18 - After a tweet by Palmer Luckey showed up, we were shown a simple teardown. He confirmed that there is an 18650 - 2600mAh battery cell. This should be quite interesting. If this is the case, someone could easily come in and make a direct replacement upgarde. After iFixit does this teardown difficulty grading we should know more. 18650s can go up to 3500mAh batteries. This should be interesting when more information comes to light. We might be able to add another 1hr of battery life if this is the case. I will keep this updated as long as people continue to find this review useful.5/3/18 - After a bit of time with it I've readjusted my rating to a little more realistic rating. I thoroughly enjoy the device. Setup is easy. From what I hear you can hold the Vol up+down button at the same time and it'll access some WiFi menu instead of using a phone so you might be able to setup the device without a "new" phone. I am disappointed by the fact that Google is somewhat avoiding this device. There are no Google apps like Google Earth or Google Photos or YouTube. You can access YouTube VR/360 videos through the browser but they are somewhat limiting in the resolution.I will play with this tonight some more, but from what I have read it may already be possible to use a Micro USB flash drive to transfer content. There might be a side-loading trick so when I receive my Micro USB drive I will check it out and post an update!I will continue to update as I learn more!
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Jason Scott
I have tried pretty much every VR headset under the sun. I was eagerly awaiting the launch of Oculus Go since the day it was announced. It didn't meet my expectations.It exceeded them!It is friction-less VR at its best. I didn't need a laptop or have to insert a phone to get started. Oculus Go is also very comfortable to wear.I had a Samsung Gear VR and I returned it back because the phone kept heating up after using it for a while. I also had to keep taking the phone out to perform updates or check notifications.Oculus Go has none of those problems.For $200 there cannot be a better VR device. Oculus has done a great job!
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Brandon
I've never been a gamer until I tried this - it had me hooked. It was much more comfortable than Google Cardboard and so much cheaper than devices that require high-end phones.ProsThe "3D" spacialized sound works so well. Some apps suggest headphones but I think the built-in sound may be better.I didn't get dizzy/sick at all, which I got from the Playstation VR, Google Cardboard, and from many 1st person xbox shooters.Battery life Is great but I don't have much to compare it to.The straps felt pretty comfortable on my head, and adjusted easily.The controller is easy to calibrate, it only takes about 2 seconds and never seemed to lose callibration.After the initial setup, I never needed my phone. Everything is doable in the Oculus Go's UI.There's a lot of games, media viewers, web browsers, 360 videos, and more.Even if you only use this to watch movies, it's still cheaper than buying a huge TV.ConsResolution was good for the price, but could be betterSome light may be visible by the nose, but its better than the nose area being too tightOnly 1 controllerIf you've used the Oculus Rift, this isn't as good. You can't move around in the game by moving IRL, the resolution is lower, and the controllers aren't nearly as advanced. Having said that, I would rather have 10 Oculus Go's than 1 Oculus Rift, and that is cheaper than the full Rift Setup.The 32gb version was enough for plenty of games, however I went with the 64gb version. There will be more games over time and they'll be growing in size. It's also nice to be able to load a bunch of movies & games on it for travel. I plan to buy a few as gifts to family and friends.